We don’t know exactly what to build.
A discovery workshop and a clickable prototype show the product before development. You decide on something you can touch, not on a document.
The fix: Discovery & prototype
From research and prototypes to interfaces ready for development. See and test the product before we write a line of code.
A discovery workshop and a clickable prototype show the product before development. You decide on something you can touch, not on a document.
The fix: Discovery & prototype
A UX audit finds where users get stuck and what we change first. Redesign in stages, without stopping the product.
The fix: UX audit & redesign
A design system with components and rules: the team builds consistently and new features no longer start from zero.
The fix: Design system
UX is how the application works: the steps, the logic, what the person sees and when. UI is how it looks: colours, typography, components. We work on both, usually in that order.
Yes. We check together the missing screens, error states and mobile behaviour, then develop on your design.
Figma for the screens and HTML prototypes you open straight in the browser, no account needed. At handover you receive the files and the usage rules.
It depends on the number of screens and how many testing rounds we want. After the first conversation you receive a plan with stages, duration and cost, before we start.
We focus on applications and digital products. We start from your existing identity or from a visual direction agreed together.
Share your objective, what you already have and where you need support. We can identify what needs clarification and what to build first.